Promobius |  Raksti | TRICKLIST

TRICKLIST

Piedāvājam ieskatu trikos, to vērtībās un aprakstos

Nosaukums

Kategorija

Punkti

Stand on board

Beginer

20

Ride with one hand

Beginer

40

Wave to Judge

Beginer

50

Adjust board shorts

Beginer

60

Wave with both hands- one at a time

Beginer

60

Cross 1-wake

Beginer

75

Touch the water

Beginer

75

Buttslide – butt slides on water, hold for 2 secs

Beginer

85

Cross both wakes

Beginer

85

Surf the wake – Min 3 linked turns, up and down the wake

Beginer

90

H/S Air 1 wake – board must leave water

Beginer

100

Bunnyhop / Ollie – board must leave water

Beginer

100

Boardslide in flats – same as lipslide, but in flats

Beginer

125

Cross both wakes fakie – backward from regular foot forward

Beginer

125

180 Surface– board spins 180 on top of water

Beginer

140

T/S Air 1 wake – board must leave water

Beginer

150

180 Off the wake – from inside wakes to outside, must leave water

Beginer

175

Bunnyhop 180 – board must leave water, 180 spin

Beginer

200

Lipslide – board slides sideways on wake crest for 3 secs.

Beginer

200

H/S 180 1-wake – board must leave water

Beginer

225

T/S 180 1-wake – board must leave water

Beginer

225

Halfcab 1-wake – back to front, board must leave water

Beginer

275

H/S Air 2-wake – leading foot must be across second wake

Beginer

300

T/S Air 2 wake

Intermediate

350

Powerslide board/fin breakout- board slides backside for 2 sec

Intermediate

350

Backscratcher – raise board 90 degrees behind rider

Intermediate

400

Indy Grab – rear hand, toe side grab, between feet

Intermediate

400

Melon Grab – front hand, heal side of board, by front foot

Intermediate

400

Powerslide to Blind – same as powerslide, 2 secs, with extra 90 slide

Intermediate

400

360 Surface - 360 board stays on water, handle pass, wrap, or Ole

Intermediate

425

Method Grab – same as melon, but board in backscratcher position

Intermediate

425

Nose Grab – front hand, nose of board

Intermediate

425

Tail Grab – rear hand, tail of board 

Intermediate

425

180 2-wake H/S or T/S

Intermediate

450

180 Blind/B/S 1-wake - board must leave water

Intermediate

450

Bunnyhop 180 - Blind or B/S Bunnyhop 180 – board must leave water

Intermediate

450

Fashion Air – backscratcher with back hand behind head, show style

Intermediate

450

Mute Grab – front hand, toe side grab, between feet

Intermediate

450

Slob – front hand, toe side grab, between front foot and nose

Intermediate

450

Stiffy – Both legs straight w/ board toward boat

Intermediate

450

Twister/Shifty – board rotates 90 degrees and then back

Intermediate

450

360 Surface Blind

Intermediate

475

Stalefish – rear hand, heal side grab, between feet, around back leg

Intermediate

475

Crail Grab– rear hand, toe side grab, between front foot and nose

Intermediate

500

H/S Half Cab  – back to front 180, 2 wake

Intermediate

500

Indy Stiffy – stiffy with indy grab

Intermediate

500

Roast Beef – rear hand, heal side grab, between feet

Intermediate

500

T/S Half Cab T/S – back to front 180, 2 wake

Intermediate

525

Nuclear – rear hand, heal side grab, between front foot and nose

Intermediate

525

Bunnyhop 360 – wrap or handle pass

Intermediate

550

180 Blind/B/S 2-wake H/S or T/S(Intermediate value - Advance value above)

Intermediate

750

Tumbleturn - full 360 rotation of body and board w/ back on water

Intermediate

800

H/S 180 Blind/B/S 2- wake Advance value

Intermediate

1000

H/S Backroll – barrel type roll, h/s approach

Intermediate

1050

H/S Mexican Roll – head over heals type backroll, h/s approach

Intermediate

1050

360 Handle Pass, T/S or H/S

Intermediate

1100

T/S Backroll – toe side approach to back flip

Intermediate

1100

H/S Backroll to Revert – backroll w/ 180 to switch landing

Intermediate

1100

T/S Front Roll – toe side approach, head over heals roll

Intermediate

1100

H/S Tantrum – h/s approach to back flip

Intermediate

1100

T/S Backroll to Revert – t/s backroll w/ 180 to switch landing

Intermediate

1150

H/S Rollaphant–h/s backroll to revert with late f/s180 to normal backroll landing

Intermediate

1150

Scarecrow – t/s front roll to 180, switch landing

Intermediate

1150

Tantrum to Revert – tantrum to 180, switch landing

Intermediate

1150

T/S 180 Blind/B/S–  2- wake Advance value

Intermediate

1200

Elephant – scarecrow with late f/s 180 to normal front roll landing

Intermediate

1200

Half Cab Roll – switch h/s backroll to revert, front/regular landing

Intermediate

1200

180 Blind B/S - T/S180

Intermediate

1200

H/S Raley – body outstretched, superman style, board behind

Intermediate

1250

H/S 360 Blind Handle Pass

Expert

1300

Front Flip H/S - board must go end over end

Expert

1300

Hoochie  - H/S raley w/heal side grab by front foot

Expert

1300

Krypt

Expert

1300

T/S Raley - t/s approach, board goes out behind rider head high

Expert

1300

Oriental - hoochie glide, but grab the toe side edge  

Expert

1325

540  Handle Pass H/S or T/S

Expert

1350

Bat Wing - T/S raley w/grab

Expert

1350

Bel Air - air tantrum - tantrum without using wake

Expert

1350

Front Flip T/S - board must go end over end

Expert

1350

Hoochie Krypt  - hoochie to revert, switch landing foot

Expert

1350

O.H.H. - other hand hoochie, hoochie glide, back hand grab

Expert

1350

Special K - T/S front roll to blind 180, both hands behind back approach

Expert

1350

911 S-bend w/180 board rotation, brought back to normal landing         

Outlaw

1350

911 Krypt - 911 w/switch land   

Outlaw

1400

H/S Backroll to Blind- backroll w/ Back side 180 spin, Switch Landing

Outlaw

1400

T/S Backroll to Blind - t/s backroll with blind 180, handlepass

Outlaw

1400

Blender - H/S backroll w/ wrap 360

Outlaw

1400

Tantrum to Blind - tantrum to b/s 180, turn switch landing

Outlaw

1400

Whirlybird - tantrum to 360, handle over head

Outlaw

1400

Half Cab Front Flip - switch h/s front flip to revert

Outlaw

1450

Slurpy - t/s backroll w/360 handle pass, back approach    

Outlaw

1450

Tootsie Roll - t/s frontroll with blind 180, handle pass

Outlaw

1450

Spear Rib - H/S backroll 360 handle over head        

Outlaw

1500

T/S Whirly - t/s backroll w/ 360 rotation, handle over head    

Outlaw

1500

S-Bend - h/s raley, 360 body rotation while extended

Outlaw

1500

T/S 360 Blind B/S, Handle Pass

Outlaw

1500

KGB Wrap - KGB wrap approach no handle pass, h/s backroll to blind 360

Outlaw

1500

Moby Dick- tantrum to blind 360, handle pass

Outlaw

1500

Spear Rib - H/S backroll 360 handle over head  

Outlaw

1500

H/S 540 Blind B/S Handle Pass

Outlaw

1550

Fruit Loop - T/S front flip to blind 180, handle pass

Outlaw

1550

Vulcan - s-bend, with 180 before landing switch

Outlaw

1550

Crow Mobius (Crow Mobe) - Scarecrow w addt'l 180

Outlaw

1600

Hasselhoff - switch h/s front flip to blind

Outlaw

1600

KGB Handle Pass - H/S backroll to blind 360 handle pass      

Outlaw

1600

Blind Judge - H/S raley to blind 180, switch landing

Outlaw

1650

Dumb-Dumb - T/S roll to blind 360, handle pass

Outlaw

1650

720 Handle Pass H/S or T/S

Outlaw

1700

Big Worm - same as Crow Mobe 5 but handle is above head

Outlaw

1700

Front Flip to blind 180 - h/s backroll with f/s 360 handle pass

Outlaw

1700

Front Flip Mobius - h/s front flip with f/s 360 handle pass

Outlaw

1700

B/S Mobius -h/s backroll with f/s 360 handle pass

Outlaw

1700

Pete Rose - t/s backroll w/ b/s 360 handle pass

Outlaw

1700

Skeezer - switch Crow Mobe

Outlaw

1700

Tweetybird - no wake (air) version of whirlybird    

Outlaw

1700

Whirly 5- whirlybird with additional 180, switch landing

Outlaw

1700

T/S 540 Blind B/S Handle Pass

Outlaw

1750

Orbital - inverted 360 line over, handle pass    

Outlaw

1750

313 - H/S raley with late  f/s 360 handlepass

Outlaw

1750

Kamikaze - h/s raley suicide, hands must be away from handle

Outlaw

1750

Crow Mobe 5 - Crow mobe with additional 180 handlepass

Outlaw

1800

Fat-Chance - switchstance front flip mobius             

Outlaw

1800

X-Mobe - switch stance Pete Rose         

Outlaw

1800

900 H/S or T/S  - wrap or handle pass          

Outlaw

2100

1080

Outlaw

2500

Tricks Not Listed - use Master Point Value Addition Sheet

 

 

1 Wake version of any invert or spin (360 & up)

 

-100

Wrap version of a spin trick

 

-100

Ole  version of any 1 or 2 wake spin ( 360, 540, 720 )

 

-50

Off-Axis Spins (body and board must be off axis)

Expert

+100

Shifty or Rewind version of a Spin trick board rotates 90 degree opposite direction of spin

 

+100

Stalefish, Roastbeef or Crail grab version of an invert or spin (360 or up)    

 

+100

Switch Version of trick (fakie approach)

 

+100

Nuclear grab version of an invert or spin (360 or up )

 

+125

Air version of an inverted trick

Expert

+150

Grab version of any handle pas mobe

 

+150

Mobius trick to 540

 

+200

Osmosis Spins (handle is thrown and regained after spin)

Expert

+200

Suicide Version of any trick (handle is released w/both hands and regained)

Expert

+200

Tricks to Blind 180 (any trick w/additional blind 180 spin, to revert/fakie

 

+200

Tumbleturn after an Raley based Trick must be immediate

 

+250

Any H/S Raley based trick w/blind 180

 

+350

Tricks with 180 (any trick w/additional 180 spin, to revert/fakie

 

+50

Tricks with a Grab listed above

 

+50

Any H/S Raley based trick w/suicide, hands must be away from handle

 

+500

Glide 911 based trick with grab. 2wake grab trick value. Example: Method glide is 425+900=1325

 

+900

1 Wake version of intermediate tricks

 

-50%

 

Intermediate Riders are limited to tricks 1200 and under

 

 

Advanced riders are limited to tricks 1250 and under

 

 

Expert riders are limited to tricks 1350 and under

 

 

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